Attendance at conference workshops must be booked along with your registration.
There is no charge for attending this year's conference workshops.
Workshop 1
Rapid Content Development for Interactive Language Learning using Xerte Online Toolkits
Workshop leaders: Julian Tenney, Steve Stapleton and Oranna Speicher
Duration: Half Day
Intended Audience
Anyone interested in tools facilitating rapid content creation without the need for technical skills: content developers, technical developers, media specialists, pedagogy specialists, learning strategists.
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Xerte Online Toolkits (http://www.nottingham.ac.uk/xerte/toolkits.htm) is a powerful suite of browser-based tools that allow anyone with a web browser to log on and create interactive learning materials easily. Xerte Online Toolkits provides a number of project templates for creating online presentations and interactive content. Content is assembled using an intuitive interface, and multiple users can collaborate on shared projects. The software is free, open-source and is in use in over 150 institutions around the world with an active community of users and developers.
Over the last year, the Xerte Developer team have been working closely with the Language Centre at the University of Nottingham to develop templates specific to the teaching of modern languages. A range of interactions are available, allowing content to be authored and published very quickly. Using the software, the Language Centre have produced a comprehensive suite of over 600 Learning Objects to support language learning in 12 different languages.
This workshop will provide a thorough overview of the software, with plenty of opportunity for participants to gain hands-on experience. Oranna Speicher will present the Language Centre's experiences using the software. The open-source software may be freely taken and deployed at participant's institutions after the workshop.
Workshop 2 - This workshop is now full
Corpora and authentic language teaching: Integrating freely available corpus resources
Workshop leaders: Johannes Widmann, Alex Boulton and James Thomas
Duration: Full Day. Delegates may purchase lunch and other refreshments from the nearby Trent Cafe.
Intended Audience
People interested in integrating corpus data and topic-based corpus materials into their language teaching, in higher education or other contexts (secondary education / language schools; majors / non-specialists; in-class / distance / blended contexts; etc.).
The aim of this workshop is to highlight the language learning potential of corpus-based resources within the general framework of “data-driven learning” (DDL) as opened up by the work of Tim Johns. In recent years, this DDL approach has been extended by various initiatives that aim at pedagogic mediation of corpus data and their coherent integration in communicative and autonomous language teaching. More recent research in applied linguistics has created a variety of usage scenarios (see sample references below) for language teaching and learning (whether hands-on or in prepared materials). It has also explored the options of using corpora as an information resource to complement dictionaries and other tools for translation, writing and error-correction, and to other areas of language study.
The workshop’s main objectives are to:
Workshop 3 - This workshop is now full
An Introduction to Second Life
Workshop Leader: Graham Davies
Duration: Full Day. Delegates may purchase lunch and other refreshments from the nearby Trent Cafe.
Intended Audience
Complete novices or near-beginners, i.e. participants with no experience or very limited experience of using Second Life.
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This workshop aims to:
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Introduce participants to the concept of virtual worlds
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Provide hands-on practice in using the virtual world of Second Life
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Examine and discuss the potential of Second Life in language learning and teaching, with reference to ongoing initiatives and projects in this area
Prior knowledge:
Basic ICT skills: familiarity with Windows XP or higher, file management, a word-processor (e.g. MS Word), a Web browser (e.g. Internet Explorer), controlling a mouse, using the directional keys.
Prior to attending the workshop participants are expected to have:
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accessed the Second Life website at http://secondlife.com
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downloaded the Second Life Viewer 2 software to their own computer
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created their avatar
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entered Second Life at least once
All the above is described in Graham Davies’s Introduction to Second Life Viewer 2, which can be downloaded in MS Word format from Section 14.2.1 (i) of Module 1.5 at the ICT4LT website: http://www.ict4lt.org/en/en_mod1-5.htm#introslThe workshop will focus on Viewer 2, not the older Viewer 1.
Workshop contents:
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An overview of virtual worlds in general and Second Life in particular.
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Meeting at the EUROCALL/CALICO HQ in Second Life.
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Communicating: text chat, voice chat, instant messaging (IM), making friends.
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Movement controls: moving around: walking, running, flying, teleporting.
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The Second Life screen and what the main icons and menus mean.
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Tour of the EUROCALL/CALICO HQ.
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Introduction to holodecks.
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Listening to audio recordings.
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Viewing slideshows, shared media and videos on projection screens.
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Accessing a website from within Second Life.
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Using the inventory.
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Buying objects – including freebies – and adding them to the inventory.
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Notecards: accepting, saving and using notecards.
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Navigation: using the mini-map and large map.
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Marking landmarks, navigating to landmarks.
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Searching for people, places and objects.
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Changing an avatar's appearance.
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Taking snapshots.
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Creating objects in a sandbox.
Workshop 4
Creating and sharing Open Educational Resources for language teaching and learning
Workshop leaders: Anna Comas-Quinn, Tita Beaven, Bea de los Arcos and Hélène Pulker
Duration: Full Day. Delegates may purchase lunch and other refreshments from the nearby Trent Cafe.
Intended Audience
Language teaching professionals interested in sharing teaching resources for professional development purposes and/or to raise their professional profile.
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Prior knowledge required
None, but participants should bring a memory stick with a couple of teaching resources or photographs to try uploading to a repository.
Workshop Objectives
This workshop is designed to allow language teachers to reflect on the benefits and challenges of sharing teaching resources openly, and to practise using a repository to publish their resources. Participants will become familiar with the concept of Open Educational Resources (OER), where to find them and how to create them. They will be introduced to a repository of teaching resources (LORO), and will practise creating an account, browsing and downloading material and uploading their own resources. Important issues such as copyright, licenses, metadata and attribution will be covered during the workshop.
LORO (Languages Open Resources Online, at http://loro.open.ac.uk) is an online repository of language teaching resources aimed specifically at language teachers. Launched in 2010 by the Department of Languages at the Open University, LORO allows users to access and share resources for language teaching and learning, and to exploit, remix and extend resources created by others. LORO currently holds over 1700 resources for French, German, Spanish, Italian, Welsh, Chinese and English for Academic Purposes and has over 500 registered users.
Workshop Contents
a) What are Open Educational Resources (OER)? How are they different from digital resources?
b) Writing to share - issues to consider:
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Copyright (Creative Commons)
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Attribution and ownership.
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Licenses
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Metadata and discoverability.
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Quality assurance and peer review.
c) Finding OER for language teaching: Merlot, LARC, LORO, Xpert, Language Box and Humbox.
d) Benefits and challenges of sharing teaching resources:
e) LORO as an example of a repository of teaching materials:
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Creating an account and the user profile.
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Browsing, searching and downloading resources from LORO.
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Uploading your own resources (metadata and licenses).
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Making the most of LORO: commenting, bookmarking, saved searches, RSS feeds, collections.
Workshop 5
English learning in international business: practice enterprise courses in a blended learning scenario, supported by Moodle and Google Apps
Workshop Leader: Andreas Glombitza
Duration: Half Day
Intended Audience
Teachers and researchers interested in web collaboration and/or blended language learning with Moodle, particularly in the fields of tertiary level education, advanced vocational training and continuing education.
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Prior knowledge: Basic familiarity with Moodle from the teacher’s perspective.
This workshop builds on experiences and results from the EU-project PELLIC (Practice Enterprise for Language Learning and Intercultural Communication - LifeLongLearning Programme, Key Activity 2: Languages, 2009-2011).
During the piloting phase of the project (Oct.-Dec. 2010), students in five European countries have been made “virtual entrepreneurs”, and have been interacting and trading with each other. Their interactions were scaffolded and supported by a customized Moodle platform (http://www.pellic.com) that has been integrated with the Google Apps suite of business collaboration tools.
I want to show how Moodle has been used as a pivotal point in this scenario. In particular, I want to give hands-on experience on how Moodle’s activity tools can be adapted and extended for pedagogic use in practice enterprise courses and similar task-based learning scenarios, particularly in tertiary level education, advanced vocational training and continuing education.
Workshop participants will become familiar with the Moodle-based virtual learning environment and learn to implement and support language learning related tasks and activities suitable for a practice enterprise scenario. Every participant will receive an account with teacher rights on the VLE in a separate course area which will remain accessible after the workshop.
Workshop contents:
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how does a practice enterprise course work – who’s doing it, and with what benefit?
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how can this methodology be used for promoting authentic language learning in a content-language-integrated fashion?
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how can Moodle tools (such as the database activity) be set up and adapted to real-life requirements?
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how can Google Apps be used productively for collaborative writing, making contact among each other, building websites - and how can these tools be integrated with Moodle?
Workshop 6 - This workshop is now full
Using the Digital Language Lab to stimulate and enhance Language Learning
Workshop Leader: Karsten Stephan
Duration: Half Day
Intended Audience
Teachers of foreign-languages at all levels
The workshop will explore the potential of the digital language lab as a platform for increased interactivity and engagement in language learning. This hands-on session using the Sanako Lab 300 will showcase the advantages of virtual speaking-practice and the potential for increased learner autonomy particularly with regard to listening and speaking tasks. In addition there are increased opportunities for pair-work and group work as well as differentiated and personalized learning. The workshop will also look at the use of video-subtitling software to motivate and engage learners as well as other software applications which can further enhance the quality of learning in this stimulating environment.
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Prior knowledge required
The practical hands-on sections will use resources which are either in German, French, Spanish or English. Please note that English can be used throughout in relation to the applications.
Workshop objectives:
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show how digital language labs can motivate language-learners all of ages
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examine the ways in which digital language labs can improve the quality of both teaching and learning
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provide hands-on experience in using language-labs as well as range of software applications.
Workshop 7
FLAn (Foreign Language Annotator) and Multimedia Tools for Enhancing Hypermedia Learning Environments
Workshop Leaders: Thom Thibeault and Hind Rmail
Duration: Full Day
Intended audience
This workshop is for language educators wishing to learn how to develop hypermedia language learning materials.
Participants will learn how to annotate foreign language texts with the hypermedia editor, FLAn (Foreign Language Annotator). Materials created with FLAn can be used either in class or autonomously by the student. FLAn is available as a free download from redhotwords.com. With FLAn, foreign language texts in virtually any language can be imported into the editor. Then the instructor can add relevant text-based annotations, audio and video clips, images, animations or Web links to individual words or phrases. Once the annotation process is completed, students can click on unfamiliar words or phrases in the text to gain a comprehensive understanding of the word or phrase. Participants will learn how to use the various features of the FLAn hypermedia editor and, by the end of the workshop, will be able to develop materials on their own. In the second half of the workshop, participants will learn how to acquire, create and edit multimedia materials for use with FLAn and other CALL projects. With FLAn, foreign language texts in virtually any language can be imported into the editor. Then the instructor can add relevant text-based annotations, audio and video clips, images, animations or Web links to individual words or phrases. Once the annotation process is completed, students can click on unfamiliar words or phrases in the text to gain a comprehensive understanding of the word or phrase. Participants will learn how to use the various features of the FLAn hypermedia editor and, by the end of the workshop, will be able to develop materials on their own. In the second half of the workshop, participants will learn how to acquire, create and edit multimedia materials for use with FLAn and other CALL projects.
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Workshop format
In the morning session participants will learn through hands-on practice how to create their own hypermedia learning unit using FLAn. In the afternoon session they will use free Web-based resources for acquiring, creating and editing multimedia materials for use with FLAn and other CALL projects.
Although FLAn can be used for learning virtually any language, workshop participants will use prepared materials with English as L2 and their choice of language for L1. Each participant will have a booklet with step-by-step instructions for following along with the instructions. Participants will also have access to a Web site where all workshop materials and other training materials can be downloaded for later reference.
The afternoon session will focus on processing multimedia materials for use with FLAn and other CALL projects. Participants will be introduced to free applications for processing images, audio and video through hands-on activities. They will also examine online repositories of free multimedia materials.
Workshop contents
Morning Session
• Introduction to Hypermedia
• Creating multimedia annotations with FLAn
• Resources at RedHotWords.com
Afternoon Session
• Sources for images, audio and video
• Creating and editing images
pixlr.com
picnik.com
Image Editor
Photo Editor
• Creating and editing audio materials
Myna by Aviary (Web-based)
Audacity
Switch
• Creating & editing videos
YouTube Video Editor
Google Video Editing Software
keepvid.com
• Integrating multimedia into FLAn units